One of the main goals of the film (or any film for that matter) is that it must be watchable. Having impressive looking visuals helps make a film more watchable compared to a film that has plain visuals. So I set out to build sets for the film that had a splash of color everywhere. I was going for that kind of feel-good movie look but one that was filled with color and warmth. Having color in the film would also help attract the attention of children watching the film.
Since this is a long film containing many sets and many characters, it was imperative to keep the render times very short in order to release the film in the foreseeable future instead of a time where pretty much everyone has forgotten about it (myself included :) ). So, one of my goals was that MOST of the sets would need to render in about 9-10 minutes per frame. I capitalised the word ‘MOST’ since there may be the occasional 1 or 2 sets that could take much longer if the set was not to be seen that much in the film. The main character’s room would need to be rendered very quickly, since his room will be shown a lot throughout the film but his exam room for instance can take longer since it will probably only be shown for a few seconds.
Having said this, I might end up with crazy long render times yet again like in my earlier film “Tripping” where each frame would take on average 2 hours to render (some reaching even 44 hours per frame!). In this case, I will be using the Blender renderfarms a lot to help me with this.